Status quo stellaris. 3 - Cede control of the systems you occupy, done by a button on the starbases. Status quo stellaris

 
 3 - Cede control of the systems you occupy, done by a button on the starbasesStatus quo stellaris  Because of this almost every war Ends with Status quo

On status quo both sides take systems they claim AND occupy. ago. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. i was led to believe. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. . Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. Another way to look at Status quo is you get what you achieved. The "Vassalize" War Goal and You: A Lesson learned the strange way. Stellaris has 169 different Steam achievements. What status quo does is: it gives both sides systems they have claimed and fully occupied. How do I make sure I get all systems I claim? Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Why my ally received nothing while he had much better success than me. Thus forcing you to conquer all of their territory (or atleast enough of it until they will accept Status Quo). Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. For AI empires 'being forced' just means their acceptance will always be positive once they've reached that. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. While I can handily defeat any empire in. Neriel Feb 28, 2018 @ 2:17am. It could be related to the patch that was released yesterday. #9. I had conquered 5 systems, including the home system. That's how simple it should be. Also you need claims on a System to get it in a SQ. Any outcome where they do not win is an outcome where you control your own planets and thus kick. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. But your ally will still put their interests first, not yours. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. Steps to reproduce the issue. Plus they can take systems. ai_weight = <int>/{. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Occupy those systems completely. So how does this work?I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. It's possible that both sides would gain and lose territory if neither can't be bothered to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. by info i read and previous wars. Foolswalkin Dec 14, 2022 @ 1:42pm. that status quo means you gain all systems you. The War In Heaven broke out, and I'm far away from either fallen empire. I'm a tiny empire in the corner of the galaxy. the third party captured another half (part B). Conquering directly just gives you the planets and populations directly, and will generally be strongest. If both of you reach 100 war exhaustion, the war ends with status quo. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. 2 - Declare war on the federation. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. To see what you need to do to win the war, click the war icon for the war you are fighting. The effect that has varies based on your war goals. It should be the case that the hegemon is automatically given war-leader status after 1 month. #13. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. Only a Surrender will give you all the claims, as far as I am aware. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. In the course of action, my ally took ~8 systems with planets i took 2 systems without planets. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. why when i press status quo they get my teritories ? theres is the same result when i press surrender. Just like the player can at most be forced to a status quo after 2 years at 100%. That applies to either side in a Total War. Being a synthetic race that wants to destroy everything in the galaxy should NOT stop me with this horrible mechanic. Declare total war and lure their fleet into a system with a settled world in your territory. Subjugation Status Quo 2. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. ago. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. The Megacorporation is the one that has to fight to keep their offices. Just saw your comment- I currently can't, because I ended the war. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Take some planets 4. Notice that multiple war participants can claim the same province. • 2 yr. I have declared a subjugation war against my neighbour empire and I have occupied all of their systems and destroyed their entire fleet, including their civilian ship; yet they still do not give up. War ends when either side surrenders or both sides agree to white peace (status quo). Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. I can move the window around but can't close it. #2. Vanilla Total War War Goals use this to prevent surrenders during Total Wars, making them can only end in a status quo or the total destruction of either side. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Festival. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. it has been problimatic at times for me since they started introducing too many Latin terms in to stelalris Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Status Quo peace deals do not mean that they will leave everybody's borders the same. If you watch a youtube video you can basically predict the future and cheat the game, as major threats are not as scary twice in a row to a serious gamer. Best. Stellaris - "Country of" Empire name bug [3. that status quo means you gain all systems you. Buster_cherryUA. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a subjugate or vassalize casus belli. Status quo is not bad for militarists that can claim systems dirt cheap. Stellaris should just allow you to attack anyone at any time. This is simply not true. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. This mod removes the ability to force white peace from the game. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. I signed a status quo with the attacker. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. Your ally, not you, was the war leader and he forced peace when he got. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). FogeltheVogel • Hive Mind • 6 yr. #1. MrMoncrieffEsq • 4 yr. I'm disappointed, because Stellaris's first few hours. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. For the second time now, right after I wreck enemy fleet, the game forces a peace treaty under 'status quo' (which has nothing to do with status quo, it's more like 'you keep whatever you grabbed'). I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. A status quo, both parties trade their objective wins. What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. Generally that means occupying planets. What happens a lot in my games, is that the friendly AI will not status quo, and wait till it can reach wargoal or max its own war. If neither side has fully. Status quo has a few different effects: Vassalization, tributory, hegemony, scion, or ideology wargoals (if you capture at least one non-capital planet) will create a new. You force demands. ago. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. Toggle signature. ,as applicable. Well it depends. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. It is a good game-y trick though to try to avoid an initial assault. ago. Having. Status Quo means that the war has reached a point where neither side is able to score a decisive victory against the other or all wargoals have been achieved decisively before any major battles took place, and both sides agree to cease hostilities and settle for whatever gains or losses they have. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. Heavy emphasis on the fully. What RAR said. Currently fighting a war with my neighbor to free 7 of his 9 subjects, and was wondering: if I ended Status Quo, would they fall back under the other Empires purview or would they come over to my side? Mostly cause I don't wanna spend a half a century occupying all of his and his allies planets lol. So I started an Ideology war with another empire, and because a third empire declared war on me midway through, I just did a status quo. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. The AI's internal evaluation didn't want to accept the status quo before you wrecked its fleet, but changed its mind after. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. When I hovered over the status quo button it says "Neither side currently occupies claimed territory belonging to the other - a status quo settlement now will result in a White Peace without border adjustments. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. This is hard to do without conquering every bit of the enemy space. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. Go to the diplomacy window of an empire you want to claim systems of. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. take every planet of) every single one of your enemies in order to win. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. 1? I don't get this war exhaustion thing. Trust growth is a bonus to how fast they begin trusting you. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. As a Megacorp, have vassalization terms set to oppressive 2. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Stellaris. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically. Status Quo Peace. Peace out via status quo and prepare for the next attack in 10 years. use the "Play X" command. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. The newly installed leader should have a temporary but very high governing ethics. The Swarm isn't really being diplomacy-ed into a Status Quo. Suddenly forced peace and I lost all the territory and world's I captured what gives?. The capital will not be part of the new vassal empire. You have to seize the planets. The value, and economic power of systems are not taken into account for this war goal achievement. Yet they reject a status quo peace even though they've lost. Steps to reproduce the issue. Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. 1. Just brings up the save menu. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. 5. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. Edit: Okay, so. I can't figure out the war system now I captured 3 enemy world's wasn't even at 50% exhaustion and 1/3 of their territory taken. Synthetic: "Synthetic Awareness". One day, and it's likely sooner than later, we'll likely see the Holy Fury of Stellaris and move on. Each side has a war leader. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Basically, it helps with diplomacy and forming a federation. . Having the option to coordinate that with your AI allies would be nice. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. And policies were put in place to stop the worst of the resistance, but under. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. End in status quo In the save game given: 1. I went League of Non-Aligned Powers and flattened one of the awakened empires, then settled status-quo with. If in a war with an ally then when the war ends the system goes to the one of you with the most claims on a system. Since the vassal was created from your empire, it will copy your tech and civics. ) The tiny civilization just has one. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. i was led to believe. War exhaustion is just a bad status quo mechanic. As for the first one, I'm fairly certain you have to win the entire war. i was led to believe. tempest. Cracking a single world is usually enough to settle status quo with anyone, so you can basically start and. Note 2: Enemy capitals, if I recall correctly, are exempt from subjugation unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. . An independence war is relatively easy to win, since you just have to achieve a status quo to become independent. This is going to be a long war, lol. Well, first, do. Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. but if a system is claimed and occupied by your enemy it will also transfer ownership. Claiming a system from another empire also gives you a claim casus belli which you can use to start a war. Which is part of the problem. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. Easy solution is blow up a few planets ai generally surrender after some time. Create new account. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. What typ of War, what your demands are etc. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. Thread starter XtopherMuc;. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer pressure the leader into accepting status quo. Irbynx. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). veggiebuilder • 2 yr. . 2. Nah only one of the planets is in the home system. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. A white peace is when you just call the whole thing a wash and everything stays where they were before the war started. Pay the cost. once one side is at 100% war exhaustion their opponent can force a status quo after two years if they want to. . Fluff Busting ( FB ) Purity. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. Diplomacy window in Stellaris contains options, which aside from trading, can have a permanent effect on the relations between the empires. This means each sides whatever claimed systems they are fully occupying. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. I also chose to "maintain status quo" instead of becoming imperial and the difference is this event doesn't fire and you remain a dictatorship which arguably has better bonuses in the mid-late game. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Sometimes I for full Spiritualist for the monthly. The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. Full war exhaustion makes AI empires ready to take up. Liberation wars turn the enemy empire to your ethics if you win. For you to force peace without surrendering, you need to get their war exhaustion to 100%. It just gives you the claims in occupation like its a normal conquest war right now. . that status quo means you gain all systems you. Maybe I'm not doing this right. Also, when you hover over settle status quo button it usually tells. The enemy will only "surrender" when the total victory option reaches green. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. In this video I am going to break down the basic ways that we can go to w. Stellaris. OK, I'm a bit confused. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. So you use X amount of influence, this increases the AI's willingness to accept status quo by Y amount (maybe influence x 5), if they then do status quo they get that influence. Yes, if you status quo out of a total war then all systems under your control will remain under your control. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. If they give you a Status Quo, look at the list of the systems that will go to you. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. Maybe I'm not doing this right. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. If it is still far away I just keep advancing till it is greenlit. no, the game says the war will end and any conqured systems will transfer. . #3. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. So how does this work?Impose Ideology and Status Quo bugged? I just state everything and i hope it helps to clarify the problem. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. It can be forced when your opponent gained 100% exhaustion and was lake this for a couple of years. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. sta·tus quo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Send status quo in existing subjugation war Upload. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. Elitewrecker PT Apr 29, 2018 @ 12:48pm. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Just hold what you have and wait for their exhaustion to rise, then settle status quo later. It depends on the stakes. Forced Status quo lost captured worlds . (The only other outlet I have is blocked by a very powerful neighbor. attacked me. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. This article is for the console version of Stellaris only. I know if you proclaim imperial rule you got a. The Stellaris system sounds bad, and actually isn't very historical. Log In. Status/Quo (middle option), both sides take control over all systems they have claimed and fully occupied Total War is even simpler: You take any system you fully occupy as soon as you occupy it, while the war is going on. No, you're wrong. C. The AI shouldn't be able to call a status quo without you accepting. This casus belli allows a smaller empire to carve. Trabber Shir Feb 28, 2018 @ 2:23am. You have to literally sieze evfrything, you also have to either occupy or destroy his planets along with occupying all of his territories, it's stupid if you ask me. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. I see you don't keep all fully occupied systems unless you have claimed a total war. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. Video Game. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Surrender results in the loser shifting ethics, civics, authority, etc. . The hard part about this achievement is Getting war in heaven to fireOpen comment sort options. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. That means, that a victory will automatically transfer all claimed systems to the winner. Stellaris Wiki Active Wikis. So I've read that the purifier empires (Fanatic Purifiers, Devouring Swarms, Determined Exterminators) will get a special cassus belli allowing them to declare war whenever they want (or be declared on) without claims. I kicked out a former federation member and am now in war with it. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. This is the guide for that. There is no such power to be tempted by at this point. Select the system (s) you want to claim. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. ˌstādəs ˈkwō/. Sometimes, in other situations, "Status Quo" is short for "Status Quo Antebellum", but not in Stellaris. After they have been your vassal for at. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. . Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. This can mean you gain and lose systems at the same time. Magic Online. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. 644 1. Yes. Upon successfully capturing the capital (it was the last thing. Good Smile Company (ENGLISH)angry_BMO • Elective Monarchy • 5 yr. There is a 25 point difference between the. Forgot account? or. 2. Television. 2. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Mar 21, 2023I usually maintain the status quo (dictatorial) which literally does nothing and my leader gains a positive trait a few years later. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Battle of The Toys. Yeah, it does create a new empire with your government type and you do not need to make any claims. Trust is a given empire's opinion modifier from diplomatic agreements. noun: status quo; noun: statusquo. #2. You are, essentially, only allowed to take systems that you have a claim on. Stellaris: Console edition. So I started a vassalization war on empire A and fully occupied him (all systems and planets). It was a status quo offering. BUG: Ideology war not forming new empire on status quo. Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. The other two planets are in their own systems, so I should still get a vassal from the status quo. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. It is status quo peace (where you keep the status quo, all claimed and occupied systems remain if possession of whoever has claimed and occupied them). If status quo, make sure the enemy isn't occupying any system they have claimed either. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Status quo is when all objectives are not met, and both parties get to a 100% exhaustion. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. "Existential Expulsion" is one of the types of total war allowing either side to simply take territory directly instead of going through 'claims' and the like. - according to status quo tooltip "will result in a white peace, without border adjustment. #1. The game then intends for you to subjugate that empire. You can declare victory once a Wargoal has been met. Occupy those systems completely. If status quo, make sure the enemy isn't occupying any system they have claimed either.